But, in the end, this wasn�t a new setting. I used the mob attack optional rules to run the Streets of Blood optional encounter, with conditional modifiers for both side's respective use of the Leadership feature (that both Hobgoblin Captains and Knights posessed), half cover, and the modified Berserker's reckless attack (I used Berserkers with the Bugbears extra damage die for a devastating 2d12+3 reckless attack to put the fear of death into my players, but they were melted by archer fire and AoE magic). It would be followed by several other Wizards adventures in the final 3E years, most of them in the "Expedition" series (2006-2007). Treasure Generator. Red Hand of Doom Adventure. The hill giants' ability to digest nearly anything has allowed them to survive for eons as savages, eating and breeding in the hills like animals. - WIP, PEACH! Text and images are copyrighted by … I had hoped to use my players overreliance on knocking flying enemies prone against them somewhat with the Wing Attack legendary action, but found that there was an exception to magical flight so they would instead just... hover where they were. Dungeons & Dragons 5e - Red Hand of Doom - Part 3 - Duration: 1:37:57. I'm thinking about using the Hobgoblin Warlord from the MM (CR6), giving him some battlefield control aspects and a couple of breath weapons (like the Talon of Tiamt had from 3.5)[/LIST]. Major changes were throwing out the final section and weaving Asar Kuhl throughout the whole story. Archived. I just pulled stat blocks from the MM and Volos and adjusted to an XP budget. The Greenspawn Razorfiends who they had already encountered multiple times were replaced with a rematch with Skather, the assassin from the Battle who had previously escaped (a modified Assassin NPC with a breath weapon). I had the PCs be scryed on through the Mindbender's pearl of power by the Doom Priests and Azzar Kul in the fane, (which I reflavored as a dragon egg and holy symbol of Tiamat), but by the end of the campaign had not done anything with that information or revealed it to the PCs. Going to stat up Hravek Kharn in the next day or two - Any suggestions? Ulwai became a constant thorn in my PCs sides between Greater Invisibility and Dimension Door. Outside of the standard Wizards of the Coast offerings, there are three sources I used extensively to create this conversion. DarkSun 3.5e. My PCs collapsed Skull Gorge Bridge with an Acorn Feather Token I'd given them in Session Zero planted in the fissures. Hopefully this information will be useful to others seeking to run the module in fifth edition. The Monk PC was being groomed as a "living saint" by the cleric after the death of her prior incarnation at the red dragon's hands. His legendary actions gave his Hill Giants extra attacks, and he would have fared much better if he had hung back in the second rank and used them as a buffer. The dragon fights across the board were somewhat underwhelming (as most solo monster fights tend to be). Do Bahamut and Tiamat not exist in your campaign? Before I start going through the campaign and adapting, has anyone else run this in 5e? I had big plans for this encounter. Treasure Generator. He used his assassinate feature on the PCs as they navigated the difficult terrain of the room and were split up. Links. Will be using this. Can you expand on that? I limited her to three legendary actions but otherwise had a health pool on the high end of the spectrum (~300HP) and kept her numbers as is (the Shield Master Fighter and Monk and UM Beastmaster companion both had evasion to avoid the devastating breath weapons and I allowed my PCs to use the altar and balconies as cover). Giant in the Playground. He had sent his horde away from the site of the planar rift for their own safety, and due to the pact the horde had made with Tiamat, their souls were not sent to Acheron and Magubliets armies, but trapped here to fuel Tiamat's return. I didn't find a satisfying replacement for the Erinyes, I used their Rope of Entanglement variant to tie up PCs in the final fight (I had removed the Abishai and placed them there) but found they did not add much to the encounter. SRD. Would anyone want to make it a collaborative effort where we scale encounters in a giant sheet on the subreddit? Homebrewed Content > Firearms. I would force the players to RATION these, and have perhaps only one available in Brindol instead of making them available in infinite numbers for purchase. To qualify Red Hand of Doom as a super-adventure, designers Baker and Jacobs made sure it was both "huge" and "epic". This fight was really interesting! It is a bit more difficult with the levelled humanoids, as I don't want to scale them up too much by just adding full character levels. Please email us at: firstname.lastname@example.org, Press J to jump to the feed. Why not Tiamat? I'm planning a Planescape followup down the track based loosely on that 4E scales of war adventure path, running the PCs against the githyanki and a vengeful Tiamat across Sigil and the planes for a session or two. NPC Generator. This is the ongoing adventure in the 5e conversion of classic 3.5 adventure The Red Hand of Doom! Its grab super is downright lethal. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. Welcome to Athas. I also used the optional flanking rules, and the party's Beastmaster had a real knack for getting himself surrounded and KO'd. The hobgoblin fights early on REALLY punished poor positioning. Player Information. DarkSun 3.5e. Treasure Generator. SRD. 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